1/9/2024 0 Comments Unearthed arcana sharpshooterClose-Quarters ShootingĪt 10th level, you learn to handle yourself in close combat. You also gain proficiency in the Perception, Investigation, or Survival skill (choose one). You can take the Search action as a bonus action. Starting at 7th level, you excel at picking out hidden enemies and other threats. You regain all expended uses of it when you finish a short or long rest. On each hit, the weapon deals additional damage to the target equal to 2 + half your fighter level.The attacks ignore half and three-quarters cover.Until the end of this turn, your ranged attacks with that weapon gain two benefits against the target: As a bonus action on your turn, you can take careful aim at a creature you can see that is within range of a ranged weapon you’re wielding. That being said, as Dale has pointed out in his answer, you're already well beyond official rules territory here, so it really is up to you and your DM and the rest of your group how you intend to proceed.Source: Unearthed Arcana 23 - Fighter Steady Aimīeginning when you choose this archetype at 3rd level, your aim becomes deadly. The same could be said about using the UA Ranger's Natural Explorer feature with the UA Scout archetype you're no longer using the Scout as written (because it was intended to use the PHB ranger's Natural Explorer Feature) but instead are making some custom homebrew class, which could upset the balance of the Scout archetype in comparison to the PHB Ranger or even other PHB Fighter archetypes. You could play either the original PHB Ranger or the new UA Ranger, but not swap features between them-at that point you're making a new, custom class. The features defined in the UA Ranger article only apply to the UA Ranger. It does not update the Ranger in the PHB, nor does it update any other class. If your DM (or you, if you're the DM) has decided that some or all of the Unearthed Arcana character options are allowed, you still cannot swap the Scout archetype's Natural Explorer feature with the Revised Ranger's Natural Explorer feature, because class features for each class are unique to that class and only that class, and the Scout was written with balance against the PHB's ranger in mind. In addition, the UA Revised Ranger's Natural Explorer feature does not include a Favored Terrain option at all, and based on the description of the feature on the Scout archetype it seems clear the Scout is focused on the survival and terrain exploration features of the PHB ranger, not the martial aspects of that class. The Scout archetype was clearly written using the PHB Ranger's Natural Explorer feature in mind, given that it was written before the Ranger, Revised article:Īt 3rd level, you gain the ranger class feature of the same name, with the following alteration: You choose additional favored terrain types at 7th and 15th level. Putting aside the fact that both the Scout archetype from UA Kits of Old and the UA Revised Ranger are not "legal" classes in the normal sense, you cannot swap one class' features with another class' features, even if they have the same names, unless your DM has allowed it. In the case where an unofficial rule 1 cites an official rule 2 which is then superseded by another unofficial rule 3 then if you are going to use the first unofficial rule 1 then you need to consider as a table what the implications are of changing to the second unofficial rule 3 and make your decision.ġ - Unearthed Arcana "Kits of Old", Fighter Archetype: Scout incorporates the Ranger class feature Natural Explorer.Ģ - Ranger class feature as published in the PHB.ģ - Ranger class feature as published in Unearthed Arcana "Revised Ranger". They are highly volatile and might be unstable if you use them, be ready to rule on any issues that come up. These game mechanics are in draft form, usable in your campaign but not fully tempered by playtests and design iterations. You can think of the material presented in this series as similar to the first wave of the fifth edition playtest. Unearthed Arcarna are all unofficial rules and only usable by the agreement of the players at each particular table, particularly the DM.
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